News

Game designs in progress

I keep this chart updated regularly so you can keep tabs on my upcoming projects and which games I'm currently pitching. 

Updated 6/24/24

June 2024 Updates

Hi, folks,


Happy Summer Solstice! 2024 won’t see many game releases from me, but I have some exciting projects in the works. 


Tiny Towns: Villagers wrapped up its Kickstarter Campaign (as a part of AEG’s Expansion Extravaganza) last year and most copies have reached backers by now. I don’t know whether it will have a retail release, but you can buy it on AEG’s web store now. I’ve been overwhelmed by the positive responses from Tiny Towns fans and am feeling fortunate to have a chance to return to this world. This is the biggest expansion yet—I hope you get a chance to try it!


Fit to Print hit stores last fall. If you missed the Kickstarter or can’t find it locally, you can snag it along with Flatout’s amazing lineup of new games on their 2024 Releases page on Gamefound or at your local game store. Just last week, I learned that Fit to Print won a Major Fun award! I grew up playing games with this award on the box, so I was blown away by this news. 


The Guild of Merchant Explorers, a game I wrote the rulebook for, was recently nominated for the 2024 Kennerspiel des Jahres, a major board game award for the best “expert” board game of the year. This is the first time any project I’ve worked on has been nominated, which is very exciting. Hoping the designers, Matthew Dunstan and Brett J. Gilbert, take the win!


In non-boardgame news, some of you might remember a word game I designed back in 2020 called Winding Words. I’ve been talking with a company about creating a print version for newspaper syndication, and while things are moving along I can’t say much just yet. I’ll update you all here when I have more news.


Now, let’s dig in to designs I have on the horizon. 

In-progress designs

Right now, I’m actively pitching six games: Cozy Cafes, Antiques, Tumbling Topics, The Resource Game, Artistes, and Hotel Greene. I’ve had a few pitch meetings recently and have more in the near future, so I might have a deal to talk about soon. 


Here are my major designs-in progress, which doesn’t include some smaller ideas I’m tinkering with: 


Memento Mori - A macabre puzzle game about filling your 14th-century English graveyard with tombstones. The only problem is that your customers are alive, so you must wait for them to perish of various medieval causes. This one is just about wrapped up, which probably means I have 6 months to go.


Hike - A solo narrative game I’m co-designing with Josh Wood, who came up with the initial idea. This one has a lot of moving parts and plotlines, resulting in a Rogue-like experience that makes you feel like you’re exploring and learning about some most unusual places.


Unnamed roll-and-move - This one was a bit of a surprise. I didn’t expect it to survive the first playtest, but it was a hit, and now I’m working on this simple roll-and-move game where players place spaces that give different effects. It has a lot of friendly player interaction, as well as some unfriendly interaction as you set traps that hopefully ensnare your opponents but not yourself.


After these games wrap up, I’ll probably revisit Worldbuilders, and I have the start of a Tiny Towns civilization game brewing… 


Thanks for reading, and happy gaming! 


~ Pete

Published June 24th, 2024

Prototypes new and old